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The Realms of Shadowmoor

 

Shadowmoor - Core Realm - Modern - Neutral - All Races

Utvara Continent - Glacia Ocean

+Ravnica - Capital City

+Vasher - Glacial Fortress

+Numai - Fallen Angels/Demons/Samael - The Dread Sanctum, Samael's Fortress

+Sediaxis - Cinders

+Grixis - Imps/Dragons

+The Razor Field Plains of Numai

+Vinmar - Angels/Shadowknights/Iona - Sanctuary of Light, Iona's Fortress & Gateway to Lykae

+Shinru - Nexus Gate

+Vithio - Kitsunes

+Naya - Leonins

Talonius Continent - Ravica Ocean

+Vartius - Capital City

Eshan Continent - Cyph Ocean

+Bant - Capital City

+Barish Island - Nexus Gate

+Linterver - Golem Foundry/Titan Forge

+Vanter

+Sumar

+Byrish

+Oxid Ridge

+Vita Ghaza

+Selesnya

+Akrasa

Tarceny Continent - Trant Ocean

+Develin - Capital City - The Joker's Wild/Aura Studios Inc.

+Watermane - Tarceny Elves

+Bellisfell - Club Ascension/The Cage

+Tuscolo - Nexus Gate

+Ghost Ridge - Seekers

Umbra Continent - Trant Ocean

East of Tarceny. The weather is either sunny or rainy. Umbra is the secret home of Iona in Shadowmoor. This continent was formed before Iona was sealed as an Embodiment. When she was sealed a mist formed around the continent that closed it off to any that were not aligned to Iona. The mist will lift when Iona is restored. The mist that hides the continent also erased the Phantom Race from the memories of all but Iona, Samael, and Ash. The capital city Woede. There is a Gateway that connects to Vinmar, DiShard, and Endde in the Realms of Shadowmoor, Skyus, and NetherRealm respectively. There is an inactive Nexus Gate on the continent that will be active when the mist clears. Phantoms guard this continent. 

+Woede - Capital City

+Lykae - Gateway to DiShard, Endde, and Vinmar

+Keltoi

+Riora

+Gisborne - Hall of Skulls, Phantom Stronghold

+Macedon - Nexus Gate

Aybos Continent - Trant, Dalph, and Barnet Oceans

The weather is either rain or snow. Aybos is the secret home of Samael in Shadowmoor. The Continent is full of Hell Demons, Tainted, and Clerics all loyal to Samarl. Aybos sealed itself off from the rest of Shadowmoor until Samael returned home to gather warriors. True Cross City is home to True Cross Academy which in public is one of the best schools in Shadowmoor. In private it is the best Arcane magic school, Cleric school, and Ancient magic school in all the realms.

+True Cross City - Capital City - True Cross Academy

+Demos

+Kryian

+Sinta

+Krowa

+Corani

Arezo Continent - Dalph and Barnet Oceans

+Corpis City/Alara - Capital City - Vampires and Vampire Capital - Sanctuary/The Abyss Nightclub

+Junmor

+Bloodmoon - Nexus Gate - Buried Viridian Citadel - Humans

+Riverfall - Lycans

+Crestfall

+Diasal - Lycan Capital

+Byshan

+Ruins of Valeron

+Rusmas - Shifters and Shifter Capital

+Diaish

+Bladehold - Darkmoon Lounge - Guardians and Guardian Capital

+KaeAskavi - Viridian Citadel/Nexus Gate/Forces of Light

Talus Continent - Dalph and Barnet Oceans

West of Arezo. The weather is either rain or snow. Talus is the Shadowmoor home of the Forbidden One Ash and his people. Talus is the home of the Tainted and Kalika makes her home in the capital at The Carnival of the Damned. The Carnival is a permanent feature of Kavnar. The Continent is habited by every race of Shadowmoor except Dragons and Tarceny Elves. Talus is home to the biggest black market in Shadowmoor. The black market known as Dark City is said to have anything you could want. Dark City is ruled by a shadow figure known only as the Dark King and it is rumored that the Dark King might control all of Talus.

+Kavnar - Capital City - Carnival of the Damned/Tainted and Tainted Capital

+Vilcant

+Dark City - Black Market location is a secret

+Kinta

Dominara Continent - Barworth and Kestel Ocean

+Volmoth - Capital City

+Blaymoth

+Kennu - The Dark Fortress

+Sessru - Nexus Gate

+Kitra

+Byra

+Bymor

Realm of Skyus - Iona's Home Realm - Unknown - Light Realm - Unspoken, Unseen, Animators Races

Blood Continent

+Valdis - Capital City - Order's Citadel, Iona's Home

+DiShard - Gateway to Lykae

+Hallowed Ground - Animators and Animator Capital - Palace of Death, Home of the Unseen Prelate of Darkness and Sisters of Darkness. They care for those that were Soulbound and/or loyal to Iona in life and chose not to become a Phantom. They are her assassins and demon hunters that bring the demons to the Blood Continent.

+Brindle - Palace of Life, Home of the Unseen Prelate of Light and Sisters of Light. They guard the Aqua Vitae (Water of Life) which can bring any being back from the brink of death. They also keep an eye on the demons and report them to the Sisters of Darkness.

+Chrani - Unseen and Unseen Capital - Temple of the Unseen, Home and barracks for the Unseen army that protects and enforces Iona's will. Their leader is the Lord General who is right under the Prince and his Consort in rank.

+Mijai - Unspoken and Unspoken Capital - Tower of Sacrifice, Home of the Unseen Mother Confessor and Confessors who are the jailors of demons and those who oppose Iona.

NetherRealm - Alexiel's and Daemon's Home Realm - Modern - Neutral - Human, Were, Hydra, Harvester, Reaper, Sephirii, Malachai, NetherRealm Demon, Harpy, Salaman, Glacian, Aristi, Necrodemian,Sentinel Races

The NetherRealm used to be named Ebon Askavi until its former Queen Alexiel handed it over to her son, Daemon. Daemon renamed it the NetherRealm and united the 2 main continents and 2 islands. He also tore down the castle and built Kalosis Citadel as his home. There is no Spacial Travel into the realm unless the person or being lives there or is a Deity. If the person tries to Spacial Travel into the Realm they are dropped into either The Bad Lands, Isle of Mist, or Neratiti Island and are at the mercy of the natives of those places. There are only a couple of exceptions: (1) Samael, Iona, or Forbidden Ones (2) Have a mark of safe passage from Daemon, Ashe, Wynter, or Zephyra.

Moirai Continent - Stygian Ocean

+The Bad Lands - Gate (1) in Area of Snakes 

Area of Destruction - Is a circus that leads from the forest's western edge into the area of Ice to the North, the Area of Shadows to the South, and the City of Madel to the East. The price of admission is a human heart. The circus is just like a normal one except screams of horrorand terror are heard with the laughter. The beings here are bent on Destruction of all kinds. Races native to the Area of Destruction : Harpys, Jackal Weres, Hyena Weres, Tiger Weres, Hawk weres, Panther Weres, Leopard Weres

Area of Snakes - Is a forest/jungle that completely surrounds and makes up a majority of the Moirai Continent. The forest has Ambrosia wafting in the air. The Ambrosia is deadly to Humans and potent to any race not native to the Area. Deities and Forbidden Ones are immune. There are venomous snakes everywhere like the Ambrosia their venom is deadly to Humans and potent to those not immune to poison. A Gate is located here. Races native to the Area : Hydras, Jaguar Weres, Panther Weres, Cheetah Weres, Lion Weres, Hawk Weres

Area of Shadows - This Area is a tri-leveled Area of complete darkness that only Demonic, Angelic, and Deity Auras can penetrate. The Underground level is caverns and pathways that have beams of light that follow a random pattern. The Shadow Demons that live on that level cannot harm those in the light. The beams only last 10 to 20 yards. The middle level is a crypt that also houses that also houses the Shadow Demons but there is only complete darkness no light. The above ground level is a Graveyard. All ways lead from the forest's Southern edge into the Area of Destruction to the West, the Area of Fire to the East, and the City of Moterra to the North. The levels of this Area are intertwined at random points. Races native to the Area of Shadows : Shadow Demons, Lion Weres, Bear Weres, Hawk Weres, Leopard Weres, Hyena Weres

 Area of Fire -   Is a vast Volcanic Wasteland that leads from the forest's Eastern edge into the Area of Ice to the North, the Area of Shadows to the South, and the City of Pelos to the West. This Area is at constant war with the Area of Ice. The races here honor Wynter. Races native to the Area of Fire : Fire Demons, Salamen, Dragon Weres, Lion Weres, Hawk Weres

Area of Ice - Is a vast Artic Wasteland that leads from the forest's northern edge into the Area of Destruction to the West, the Area of Fire tot he East, and the City of Kadach to the South. This Area is at constant war with the Area of Fire. The races here honor Zephyra. Races native to the Area of Ice : Ice Demons, Glacians, Artic Wolf Weres, Snow Tiger Weres, Snow Leopard Weres, Polar Bear Weres

+Kalios City - Capital City - Kalosis Citadel, Daemon's Home Gate (3) in Courtyard

+Moterra

+Kadach

+Madel - Gate (2) 

+Pelos

Isle of Mist - Stygian Ocean

+Jiroch City - Capital City - Sanctuary Gate (8)

+Cloud

+Endahl

Neratiti Island - Stygian Ocean

+Rendor City - Capital City - Sanctuary Gate (4)

+Endde - Gateway to Lykae

+Garia - Were Council Hall

Omegrion Continent - Stygian Ocean

+Coombe City - Capital City and Gate (5)

+Elenia - Gate (6)

+Vanderous - Gate (7)

Gate Information - The Gates are the only means of travel between Continents for those who can't use Spacial Travel or Fly. Those that can use the Spacial Magic have limits to such use. Aristi Acolytes guard the Gates and are the only ones besides Daemon, Asha, Zephyra, and Wynter who can open them correctly. The Major Gates also act as Sanctuaries where Aristi Healers and Necrodemian Hunters reside with the Acolytes to offer aide and protection. There is a total of 10 Acolytes, 10 Healers, and 10 Hunters at a Sanctuary. The other Gates have 5 Acolytes, 1 Healer, and 6 Hunters guarding the Gate.

Gate 1 goes to Gates 4, 5, & 8

Gate 2 goes to Gates 4, 6, & 8

Gate 3 goes to Gates 4, 7, & 8

Gate 4 goes to Gates 1, 2, 3, 5, & 8

Gate 5 goes to Gates 1, 4, & 8

Gate 6 goes to Gates 2 & 8

Gate 7 goes to Gates 3 & 8

Gate 8 goes to Gates 1, 2, 3, 4, 5, 6, & 7

 

Realm of Venaku - Light Realm - Futuristic/Magic - Light's Home Realm and True Seat of Power for the Light

The only rule is the strongest rule. Floating Islands in the sky like Skyus but extremely futuristic and magic filled.

 

Realm of Demonica - Light Realm - Medieval/Slightly Modern

 

Realm of Hell - Dark Realm - Unknown - Samael's Home Realm

 

Realm of Infernia - Dark Realm - Modern/Futuristic

 

Realm of Vanya - Neutral Realm - Modern/No Magic

 

Realm of Vansa - Neutral Realm - Modern/Magic - Ion's Home Realm

 

Realm of Dominion - Neutral Realm - Modern/Futuristic - Battle Sphere and Proving Grounds

 

Realm of Karthakk - Unknown Realm - Futuristic - No Vampires. Werewolves. etc.

 

Dark Realm - Dark Realm - Feudal Japan like